Technology is finally catching up
How I have longed for the days we can build worlds and explore them in all their glory!
In 1996 I built my very first world. a Maze for Duke Nukem 3d set inside a sewer. It was rudimentary but set off a spark that has been driving me ever since to pursue creating worlds that are interactive. And finally we have reached a point where technology allows us to explore worlds not only restricted to games but to Architecture, Automotive Industry, Science and Health sectors. At last! Satisfaction is in reach.
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We can help vizualize your next project and give you a real time experience. Some clients are free depending on scope to allow us to build our portfolio and get this startup off the ground